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Sunday, April 11, 2010
Friday, April 2, 2010
::J2ME Source Code:: Free Download
::J2ME Source Code:: Free Download
Use this simulator software to run your *.jar application in your PC
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Monday, March 29, 2010
ReadFileText
This source code can be used to read text files. combine with your J2ME project and you will get an efficient output.
Multimedia Source Code
Multimedia
Download, Learn, Modify and Create your own app
| Project Name | Project Source | *.Jar Application |
| CameraAccess | ||
| PlayMusic | ||
| PlaySong | ||
| PlayVideo |
PlayTone |
Sunday, March 28, 2010
High Level User Interface Source Code
High Level User Interface Source Code
Download, Learn, Modify and Create your own app
| Project Name | Project Source Code | *.Jar Application |
| FirstAlert | ||
| FirstChoiceGroup | ||
| FirstCommand | ||
| FirstCustomItem | ||
| FirstDateField | ||
| FirstFont | ||
| FirstGauge | ||
| FirstImage | ||
| FirstImageItem | ||
| FirstList | ||
| FirstStringItem | ||
| FirstTextBox | ||
| FirstTextField | ||
| FirstTicker | ||
| SoundAlert |
Explanation of each projects will be uploaded later, thank you.
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Why Ziddu?
Why we put all the J2ME source code in ziddu?. Ziddu is free file hosting services, most popular media-sharing site and we will earn the money from the download link.
0.001 dollars for a download link. or if we switch to the Indonesian Rupiah, let's say the current $ 1 dollar = Rp 9300 Indonesian Rupiah, so that for each link that you download, you have participated contributed Rp 9.3 to this blog in order to continuously improve the quality of blog content and share it with others .
Is it very interesting, isn't it?. Now, you can start sharing with others in interesting ways with click the image below:
Maybe for some people this number is very small, which we'll get Rp 9300 if there are 1000 people who download. but in our opinion, this is very interesting and very motivating us to continue to work.
J2ME From Jeni (available in Indonesian language)
Jeni = Java Educational Network in Indonesia
(all J2ME module available in Indonesian language)
J2ME Module 01
In this chapter, we will discuss the characteristics of mobile devices, and how it affect the development of programs for this device. We will be introduced the Java 2 Mobile Edition (J2ME), including the importance of configuration and profile.
At the end of this chapter, students are expected to master:
- Identifying the characteristics of mobile devices
- Explain the J2ME architecture
- Knowing the role or configuration and profile rules
- Identifying the API provided by MIDP
- Describes the life cycle of a MIDlet
J2ME Module 02
In this section, we will be delving into writing, building, using the emulator and packaging J2ME applications.
J2ME Module 03
At the end of the discussion, the reader is expected to:
· Knowing the advantages and disadvantages to using high-level and low-level UI classes
· Knowing design MIDlets using high-level component UI
· Identifying differences in sub-classes on screen
- Knowing the difference · items that can be inserted into an Form object
J2ME Module 04
After studying this chapter, students are expected to be able to:
· Understanding low-level event handling in the MIDP
· Drawing and display text, images, lines, boxes, and corner
· Specify color, font, and draw graffiti for operation
· Understand and use the Canvas class and Graphic
· Knowing how to use the Game API
· Drawing scale graph
J2ME Module 05
MIDP provides an API which can store program data application locally within the device. MIDP Record Management System is a facility owned by MIDlets to store data MIDlet applications at Invocations. The data will be stored in non-volatile in memory devices. This means, the program data that have been saved not be lost even on restarting the program or device is turned off.
J2ME Module 06
In this section, we will learn how to implement a MIDlet that have the ability to connect into the network.
At the end of this session, students are expected to:
· Describe Generic Connection Framework, and how he can used to support the connection method is different.
· Specify connection parameters using the format addressing GCF URL
· Making HTTP / HTTPS
· Creating MIDlets by using TCP sockets and UDP datagram.
J2ME Module 07
At the end of the discussion of this chapter, students are expected to:
o Understand the basic security and cryptography
o Understanding of protection domains and permissions
o How to add permissions to the MIDlet Suite
o How to create a MIDlet Suite using the NetBeans Mobility Pack
o How to create a message digest using SATSA
o How do the encryption using symmetric keys.
J2ME Module 08
The end of the discussion, students are expected to:
· Knowing how to model the data using XML
· Knowing some of the Java API that is used in the processing of XML
· Describe what can be accomplished by the web service
· Knowing a few key Web services standards in
· Knowing bagaiamana create mobile Web services as a client.
J2ME Module 09
After completing this chapter, students are expected to master:
- Knowing the different techniques in mobile application optimization.
J2ME Module 10
This chapter will learn about writing, build, use the emulator and J2ME application packaging. IDE used is NetBeans (www.netbeans.org) and the NetBeans Mobility pack.
After completing the discussion of this chapter, students are expected to:
· Knows functionality provided by the Mobile Media API (MMAPI)
· Play a simple tone
· Run audio files from the network and JAR files
· Send and receive SMS messages
· Wireless communication using Bluetooth protocol.
J2ME Module 11
After completing this chapter, students are expected to:
· Schedule tasks using Timers
· Register the connections that come at the Push Registry.
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